Geschrieben von datachild2k am 23.04.2002 um 14:01:
CS 1.4 Morgen!! [24.04]
servus,
für die die es noch nicht wissen. morgen, den 24.04.2002 komtm cs 1.4 raus
Changes/Additions:
• Added Anti-Cheat protection
• User Interface redone for HLTV
• Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
• Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
• New map cs_havana
• New map de_chateau
• Updated version of map de_train
• Enhanced in-game spectator mode to include HLTV features
• Added new first-person mode to spectator modes
• Speaking players flash in team members' radars
• Dead bodies remain on the ground for the entire round
• Dropped bomb blinks red in Terrorist team's radar
• Changed so only Terrorists are notified when the bomb is dropped or picked up
• Changed so players must stand still when planting the bomb (including no jumping)
• Changed so players can't move or shoot while defusing the bomb
• Adjusted pistol accuracy while jumping (all pistols)
• Adjusted player jumping values to minimize bunny hopping
• Changed so the VIP can't drop any weapons
• If player dies, view zooms away from falling body while changing the angle to show the killer
• Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible
• Changed so name changes for dead players are stored and processed when the players respawn back into the world
• Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together
• Added a sound when "kevlar" and "kevlar/helmet" are purchased
• Removed players hearing enemy radio calls
• Added code to force "sv_clienttrace 1" on the server
• Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either
• Added cheering to HLTV.
• Steam beta clients and non-Steam clients can play together on the same server now
• Voice communication uses DirectSound by default now
• Added player ID to Half-Life DM
• Added chat flood protection to HLDM.
• Added logging of fatal Sys_Error server shutdowns
• Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"
• Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful)
New CVARS:
• "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66
• "sv_restart" acts exactly the same as "sv_restartround"
• "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1
• "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1
• "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600
• "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1
• "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0
Bug Fixes:
• Smoke grenade fix
• Radio command fix
• Fixed duplicate HUD weapon sprite bug
• Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats)
• Fixed uneven movement rate when moving through water
• Fixed server locking up at end of round when a lot of grenades are in play
• Fixed several ammo inconsistencies between weapons that share ammo types
• Fixed a T as CT skin bug
• Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it
• Fixed some view_model animation bugs
• Fixed 'use' key causing an instant player stop with no deceleration
• Fixed bogus \SAVE\ directory being created when you ran Half-Life.
• Fixed filter logic in the launcher.
• Fixed bug where clients couldn't connect to server side only MODs.
• Fixed bug where you could "kill" the HLTV entity in Half-Life DM.
• Fixed AddIP command.
• Fixed crash when a func_breakable triggers a trigger_counter.
• Fixed Egon gun beam problem in Half-Life DM.
• Fixed Tau cannon prediction problem.
• Fixed fog messing Additive sprites.
• Fixed Alien Grunts not making any attack sounds.
• Fixed Egon's beam looking yellow in sofware mode.
• Removed "friends" connectionless packet query.
• Fixed "bad address type" fatal server error (caused by clients with long names).
• Fixed "condump" so the output won't overwrite previous files.
• Fixed "cvarlist" so the output won't overwrite previous files.
• Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server.
• Fixed server shutdowns related to using bots.
• Fixed "vote" and "votemap" commands to work correctly
• Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned.
haut rein jungs